Extends:
Modifiers:
Source code
SFWeapon.SFGrenades%%
{
AmmoAmount=5
MaxAmmo=50
PickupMessage="You picked up 5 grenades."
PickupViewMesh=LodMesh'SFWeapon.SFGLAmmo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
Mesh=LodMesh'SFWeapon.SFGLAmmo'
CollisionRadius=20.000000
CollisionHeight=4.000000
bCollideActors=True
}